Class Balance Archive
Chapter 1
The complete class balance used during Guardian Chapter 1. These entries are preserved as the historical reference for later chapters.
Warg
- Direct Strike / Double Claw Strike: Reuse time 0.5s → 1s.
- Unleashed Potential: Wolf form duration 60s → 30s.
- Imminent Piercing: Armor Break Effect removed.
Blood Rose
- Crimson Rose: PvP Damage +5%.
- Kingdom of Plants: PvP Damage +10%.
- Bleeding Rose Attack: Reuse time 0.5s → 1s.
Samurai
- Crippling Strike: Weapon Break effect removed. Instead applies P. Atk –30% for 15 seconds.
- Battojutsu / Perception Battojutsu: Decreased affected targets from 20 to 5.
- Adamant Will: One-handed Sword Damage bonus 10% → 3%. Triple Strike effect removed.
Divine Templar
- Privilege: Skill Evasion bonus set to 5% / 10% / 15%.
- Sacral Strike / Noblesse Sacral Strike: Healing power reduced by 50%.
- Noblesse Purify: Now cleanses any debuff instead of only Imprisonment and Knockdown.
- Flying Leap: Knockdown has a 35% chance to land.
Elemental Weaver
- Tree Animation: Replaced with Tree of Life (live version).
- Incompatibility: Damage removed. Now only applies the M. Def debuff.
- Weaver's Shield: Cancels 70% of received damage. The remaining 30% consumes MP instead of HP. Cancels when MP reaches 0. While active: M. Atk +200, skill cooldown –4%, and M. Skill MP consumption +400%. On expiration, restores 30% of Max MP and reduces received PvP Damage by 30% for 3 seconds.
- Blink: New skill learned at level 60 with an Enhanced Spellbook. Teleports away from the target, may knock them down, and removes all disabilities.
- Blazing Tempest / Flaming Blazing Tempest: Can hit max 5 targets.
- Glacier Strike / Frosty Glacier Strike: Can hit max 5 targets.
- Plants: Resistance to all weapons –30% → –15%.
- Twin Plants: Resistance to all weapons –60% → –30%.
Assassin
- Resolve to Kill: Cooldown 20m → 5m.
- Shadow Attack / Enhanced Shadow Attack: Additional hit removed.
Storm Blaster
- Dual Blow: Reuse time 1.5s → 1s.
- Fire Explosion: Maximum targets 3 → 5.
Death Knight
- Punishment: Makes an additional attack in PvE. Target Defense ignore 20% → 10%.
- Wipeout: Target Defense ignore 20% → 10%.
- Lightning / Burning / Freezing Wipeout: Target Defense ignore 20% → 10% and 25% → 15%.
- Deadly Pull: Reuse time 3s → 5s.
- Lightning Storm / Frozen Field / Burning Field: Hits enemies 3 times instead of 4. Maximum 5 targets.
- Hellfire: Maximum 5 targets.
Doombringer
- Rush Impact / Effective Rush Impact: Disability effect removed.
- Collecting Light Souls: Cooldown 15min → 2min.
- Collecting Shadow Souls: Cooldown 15min → 2min.
- Shadow Veil: Additional-hit cooldown removed. At skill level 2, trigger chance 20% → 40%. New skill level 3 with trigger chance 40% → 100%.
- Soul Smash: Removes the 30% power bonus against stunned targets. Base skill power increased by 30%.
- Amazing Soul Smash: Removes the 60% power bonus against stunned targets. Base skill power increased by 60%.
Soulhound
- Soulhound's Shield: Cancels 70% of received damage. The remaining 30% consumes MP instead of HP. Cancels when MP reaches 0. While active: M. Atk +200, skill cooldown –4%, and M. Skill MP consumption +400%. On expiration, restores 30% of Max MP and reduces received PvP Damage by 30% for 3 seconds.
- Leopold: Spirit Ore cost 50 → 10.
- Arcane Shield: Can now be learned at level 76.
Sagittarius
- Double Shot: Reuse time 1.5s → 1s.
- Lethal Shot: Reuse time 1.5s → 1s. Now attacks twice in PvE.
- Hamstring Shot: Casting time 4s → 2s.
- Holding Shot: Casting time 3s → 2s.
- Retreat: New skill learned at level 60. Teleports the character backward and blocks nearby enemies' Rush skills for 10 seconds.
Moonlight Sentinel
- Double Shot: Reuse time 1.5s → 1s.
- Lethal Shot: Reuse time 1.5s → 1s. Now attacks twice in PvE.
- Hamstring Shot: Casting time 4s → 2s.
- Holding Shot: Casting time 3s → 2s.
- Retreat: New skill learned at level 60. Teleports the character backward and blocks nearby enemies' Rush skills for 10 seconds.
Ghost Sentinel
- Double Shot: Reuse time 1.5s → 1s.
- Lethal Shot: Reuse time 1.5s → 1s. Now attacks twice in PvE.
- Hamstring Shot: Casting time 4s → 2s.
- Holding Shot: Casting time 3s → 2s.
- Retreat: New skill learned at level 60. Teleports the character backward and blocks nearby enemies' Rush skills for 10 seconds.
Trickster
- Twin Shot / Ultimate Twin Shot: Reuse time 2s → 1s.
- Multishot / Ultimate Multishot: Skill Power increased by 50%. Can critically hit.
- Collecting Light Souls: Cooldown decreased from 15min to 2min.
- Collecting Shadow Souls: Cooldown decreased from 15min to 2min.
- Shadow Veil: Additional-hit cooldown removed. At skill level 2, trigger chance 20% → 40%. New skill level 3 with trigger chance 40% → 100%.
- Legendary Archer: Increased Fear Attack Rate +20%. Added new bonuses: P. Atk +2000, PvE damage +10%, Silence atk rate +20%, resistance to all weapons +10%.
- Legendary Archer Master: New skill. Same bonuses as Ghost Sentinel's version but with 10% Melee Resistance. Replaces Mental Panic Shot and Soul Stigma when activated.
- Legendary Mental Panic Shot: New skill. 50% more power than the original. Debuff has new trait for better success rate. Also applies 10% Received P. Skill Critical Damage along with Fear. Cooldown 20s → 30s.
- Enhanced Blink: New skill learned at level 60 with an Enhanced Spellbook. Teleports away from the target, grants invisibility for 20 seconds, and removes all disabilities.
Adventurer
- Max blow land rate: 80% → 100%.
- Backstab: Range 250 → 500/600/700 by skill level. Now hits with the same chance from any angle. Reuse time 5s → 3s.
- Flying Dagger: Skill has been reworked combined with Critical Wound effects.
- Fatal Accuracy: Frontal Backstab accuracy bonus removed.
- Reversed Pull: Now requires an Enhanced Spellbook instead of Rare.
- Hidden Dagger: Now requires a Rare Spellbook instead of Enhanced.
- Focus Death / Focus Chance / Focus Power: Magic Tablet cost 31 → 10.
- Focus Chance: Vital Point Attack rate (blow rate) +40% → +80%. Can now be learned at level 60.
Wind Rider
- Max blow land rate: 80% → 100%.
- Backstab: Range 250 → 500/600/700 by skill level. Now hits with the same chance from any angle. Reuse time 5s → 3s.
- Flying Dagger: Skill has been reworked combined with Critical Wound effects.
- Fatal Accuracy: Frontal Backstab accuracy bonus removed.
- Synchro Freedom: Now requires an Enhanced Spellbook instead of Rare.
- Hidden Dagger: Now requires a Rare Spellbook instead of Enhanced.
- Focus Death / Focus Chance / Focus Power: Magic Tablet cost 31 → 10.
- Focus Chance: Vital Point Attack rate (blow rate) +40% → +80%. Can now be learned at level 60.
Ghost Hunter
- Max blow land rate: 80% → 100%.
- Backstab: Range 250 → 500/600/700 by skill level. Now hits with the same chance from any angle. Reuse time 5s → 3s.
- Flying Dagger: Skill has been reworked combined with Critical Wound effects.
- Fatal Accuracy: Frontal Backstab accuracy bonus removed.
- Ethereal Blood: Now requires an Enhanced Spellbook instead of Rare.
- Hidden Dagger: Now requires a Rare Spellbook instead of Enhanced.
- Focus Death / Focus Chance / Focus Power: Magic Tablet cost 31 → 10.
- Focus Chance: Vital Point Attack rate (blow rate) +40% → +80%. Can now be learned at level 60.
Maestro
- Fatal Strike: Power increased by 50%. Target Defense ignore 5% → 10%.
- Fatal Vortex: Ignores 10% Target Defense. Now requires a target.
- Provoke: Can be auto-used.
- Body Crush: Reuse time 20s → 15s.
- Armor Crush: Reuse time 20s → 15s.
- Earth Tremor: Power increased by 40%. Target Defense ignore 10% → 20%.
- Earthquake: Ignores 20% Target Defense. Reuse time 8s → 3s. Now requires a target.
- Blacksmith Attack: Range 500 → 700. Now requires a Superior Spellbook instead of Rare.
- Mechanical Master Piece: Earth Tremor triggers an additional attack that may stun. Cooldown 10s.
- Hammer Rumble: Skill Power increased by 25%.
- Dwarven Armor Mastery: Stats completely reworked: increased P. Def, added M. Def and MP regeneration.
- Dwarven Weapon Mastery: Stats completely reworked: increased P. Atk and Attack Speed, added PvE Damage.
Fortune Seeker
- Fatal Strike: Power increased by 50%. Target Defense ignore 5% → 10%.
- Vortex / Fatal Vortex: Ignores 10% Target Defense. Now requires a target.
- Provoke: Can be auto-used.
- Body Crush: Reuse time 20s → 15s.
- Armor Crush: Reuse time 20s → 15s.
- Crushing Leap: Power increased by 40%. Target Defense ignore 10% → 20%.
- Earthquake: Ignores 20% Target Defense. Reuse time 8s → 3s. Now requires a target.
- Adena Stun: Active buff with 20min duration and 20s cooldown. Crushing Leap triggers an additional hit with a 30% Knockdown chance and 15s trigger cooldown.
- Trophy Thief: Power increased by 30%. Item-stealing effect removed.
- Blessed Fortune Time: Removed all Fortune Mark and additional drop mechanics.
- Fortune Time: Now requires an Enhanced Spellbook instead of Rare.
- Dwarven Armor Mastery: Stats completely reworked: increased P. Def, added M. Def and MP regeneration.
- Dwarven Weapon Mastery: Stats completely reworked: increased P. Atk and Attack Speed, added PvE Damage.
Dreadnought
- Fatal Strike: Power increased by 50%. Target Defense ignore 5% → 10%.
- Vortex / Fatal Vortex: Ignores 10% Target Defense. Now requires a target.
- Thunder Storm: Now requires a target.
- Amazing Thunder Storm: Now requires a target. Maximum targets 8 → 5.
- Spear Rumble: Now requires a target.
- Spear Howl: Now requires a target.
- Provoke: Can be auto-used.
- Spike Thrust: Skill Power increased by 20%.
- Amazing Spike Thrust: Skill Power increased by 20%. Attacks the target twice.
- Revival: Now also removes all disabilities when used.
- Splash Attack: Replaces Rush with Blessed Rush.
Duelist
- Blade Strike: Range 40 → 600.
- Blade Storm Dance: Skill Power increased fivefold. Reuse time 10s → 15s. Range 500 → 600.
Titan
- Fatal Strike: Power increased by 50%. Target Defense ignore 5% → 10%.
- Fatal Vortex: Ignores 10% Target Defense. Now requires a target.
- Armor Crush: Reuse time 20s → 15s.
- Rush: New skill.
- Excruciating Strike: Can critically hit.
- Demolition Impact: Skill Power increased by 20%.
- Titanic Weapon: Replaces Rush with Blessed Rush. Additional-hit chance 20% → 100%.
Grand Khavatari
- Hurricane Assault: Range increased to 400.
- Double Hurricane Assault: Range increased to 400.
Vanguard Rider
- BP Regen: Increased.
- Piercing: Ignores 15% P. Def.
- Amazing Piercing: Ignores 20% P. Def and attacks the enemy twice.
- Threatening Swing: Ignores 10% P. Def.
- Wide Threatening Swing: Ignores 15% P. Def.
- Wild Scratch: Reuse time 10s → 8s.
- Shadow Scratch: Additional-attack chance increased to 100%.
- Blazing Fury: PvE Damage +10%.
- Final Secret: Basic PvP Damage replaced by PvP Damage.
- Wild Growl: Reuse time 45s → 15s.
- Giant's Stomp: Reuse time 1min → 20s. Deals skill-power-based damage to 5 targets.
- Guts: New skill.
Dominator
- Fatal Strike: Power increased by 50%. Target Defense ignore 5% → 10%.
- Inferno Strike: Casting time 4s → 3s.
- Bloody Strike: Casting time 4s → 3s. Now requires a Superior Spellbook instead of Rare.
- Flame Bloody Strike: Reuse time 0.5s → 1s.
Doomcryer
- Fatal Strike: Power increased by 50%. Target Defense ignore 5% → 10%.
- Inferno Strike: Casting time 4s → 3s.
- Bloody Strike: Casting time 4s → 3s. Now requires a Superior Spellbook instead of Rare.
- Flame Bloody Strike: Reuse time 0.5s → 1s.
Hell Knight
- Shield Strike: Power increased by 45% through skill level 15. Attacks twice from skill level 16.
- Knight's Assault: Now attacks twice.
- Dark Strike: Power doubled. Reuse time 5s → 10s. Fixed cooldown removed. Can critically hit and ignores 15% P. Def.
- Stun Shield: Power doubled. Reuse time 20s → 15s. Can critically hit and ignores 10% P. Def.
- Dark Panther's Help: Trigger chance: 30% at Lv. 1–7, 40% at Lv. 8–9, and 50% at Lv. 10–13. Triggers from Shield Strike, Shield Throwing, or Knight's Assault and ignores 10% P. Def.
- Help of the Hatred: Additional hit removed when using Shield Strike or Knight's Assault.
Phoenix Knight
- Shield Strike: Power increased by 45% through skill level 15. Attacks twice from skill level 16.
- Knight's Assault: Now attacks twice.
- Holy Strike: Power doubled. Reuse time 5s → 10s. Fixed cooldown removed. Can critically hit and ignores 15% P. Def.
- Stun Shield: Power doubled. Reuse time 20s → 15s. Can critically hit and ignores 10% P. Def.
- Angelic Archon: With a Sword or Blunt: P. Atk +10%/20%/30% and P. Skill Power +5%/10%/15%.
- Phoenix Help: Trigger rate 50% → 75%. Additional hit removed when using Shield Strike or Knight's Assault.
Eva's Templar
- Aqua Strike: Power increased by 45% through skill level 15. Attacks twice from skill level 16.
- Templar's Assault: Now attacks twice.
- Shield Bash: Power doubled. Reuse time 20s → 15s. Can critically hit and ignores 10% P. Def.
- Eva's Defense: Cooldown reduced to 10s. Duration increased to 20 minutes.
- Eva's Help: Additional-attack chance 50% → 100%. Additional hit removed when using Aqua Strike or Templar's Assault.
- Chain Strike: New skill.
Shillien Templar
- Abyss Strike: Power increased by 45% through skill level 15. Attacks twice from skill level 16.
- Templar's Assault: Now attacks twice.
- Battle Shield: Spirit Ore cost 200 → 20.
- Shillien's Help: Additional-attack chance 50% → 100%. Additional hit removed when using Abyss Strike or Templar's Assault.
- Chain Strike: New skill.
Sword Muse
- Guard Crush: Range 40 → 300. Skill Power increased by 35%.
- Symphony: Power doubled. Reuse time 20s → 15s.
- Song of Wind: Now requires an Enhanced Spellbook.
- Song of Hunter: Now requires a Superior Spellbook.
- Song of Wind Legato: Double hit removed.
- Song of Hunter Legato: Reuse time 8s → 12s.
- Rush: New skill.
Spectral Dancer
- Guard Crush: Range 40 → 300. Skill Power increased by 35%.
- Poison Blade: Power doubled. Can critically hit.
- Dance of Fury: Now requires an Enhanced Spellbook.
- Dance of Fire: Now requires a Superior Spellbook.
- Dance of Fury Legato: Double hit removed.
- Dance of Fire Legato: Reuse time 8s → 12s.
- Rush: New skill.
Hierophant
- Fatal Strike: Power increased by 50%. Target Defense ignore 5% → 10%.
- Might of Heaven: Casting time 4s → 3s.
- Essential Energy: Can now be learned at level 76.
- Essential Fatal Crush: Range increased 400 → 700.
- Divine Beam: Now requires a Superior Spellbook instead of Rare.
- Holy Buster: Now requires an Enhanced Spellbook instead of Superior.
Eva's Saint
- Divine Beam: Now requires a Superior Spellbook instead of Rare.
- Might of Heaven: Casting time 4s → 3s. Skill Power increased by 20%.
Shillien Saint
- Divine Beam: Now requires a Superior Spellbook instead of Rare.
- Might of Heaven: Casting time 4s → 3s. Skill Power increased by 20%.
Cardinal
- Shining Beam: Now requires a Superior Spellbook instead of Rare. Skill Power increased by 15%.
- Might of Heaven: Casting time 4s → 3s. Skill Power increased by 20%.
- Abyss Beam: Skill Power increased by 15%.
Storm Screamer
- Hurricane: Casting time 4s → 3s.
- Thunder Explosion: Casting time 4s → 3s. Now requires a Superior Spellbook instead of Rare.
- Storm Screamer's Shield: While active: M. Atk +200, skill cooldown –4%, and M. Skill MP consumption +400%. On expiration, restores 30% of Max MP and reduces received PvP Damage by 30% for 3 seconds.
- Arcane Shield: Can now be learned at level 76.
- Blink: New skill learned at level 60 with an Enhanced Spellbook. Teleports away from the target, may knock them down, and removes all disabilities.
Archmage
- Prominence: Casting time 4s → 3s.
- Flame Explosion: Casting time 4s → 3s. Now requires a Superior Spellbook instead of Rare.
- Archmage's Shield: While active: M. Atk +200, skill cooldown –4%, and M. Skill MP consumption +400%. On expiration, restores 30% of Max MP and reduces received PvP Damage by 30% for 3 seconds.
- Arcane Shield: Can now be learned at level 76.
- Blink: New skill learned at level 60 with an Enhanced Spellbook. Teleports away from the target, may knock them down, and removes all disabilities.
Soultaker
- Death Spike: Casting time 4s → 3s.
- Void Explosion: Casting time 4s → 3s. Now requires a Superior Spellbook instead of Rare.
- Servitors: Cannot be targeted or damaged.
- Summons: Can now be auto-summoned in case of death.
- Blink: New skill learned at level 60 with an Enhanced Spellbook. Teleports away from the target, may knock them down, and removes all disabilities.
Mystic Muse
- Relict: Upgrades Mystic Explosion from level 1. Now requires a Superior Spellbook instead of Enhanced.
- Arcane Shield: Can now be learned at level 76.
Elemental Master
- Elemental Mastership (88242): M. Skill Power +15% removed.
- Elemental Concentration (88251): M. Skill Cooldown -10% removed.
- Elemental Concentration (88252): M. Skill Cooldown reduction decreased from 15% to 5%.
- Elemental Strike: Reuse time 1s → 1.2s.
- Elemental Acumen: M. Skill Cooldown -3% removed.
Arcana Lord
- Blaze: Casting time 4s → 3s.
- Ray of Light: Casting time 6.5s → 3s. Reuse time 10s → 5s.
- Ethereal Strike: Casting time 4s → 3s.
- Servitors: Cannot be targeted or damaged.
- Summons: Can now be auto-summoned in case of death.
- Powerful Servitor Share: Now transfers P./M. Critical Rate, Critical Damage, P./M. Skill Critical Damage, Weapon attack and resistances, Skill Power bonus, PvP/PvE Bonuses, AOE damage and resistance bonuses.
- Cat Emperor: Cat's Prominence: New single-target magical skill with a 1s cooldown.
Spectral Master
- Twister: Casting time 4s → 3s.
- Ray of Light: Casting time 6.5s → 3s. Reuse time 10s → 5s.
- Ethereal Strike: Casting time 4s → 3s.
- Servitors: Cannot be targeted or damaged.
- Summons: Can now be auto-summoned in case of death.
- Powerful Servitor Share: Now transfers P./M. Critical Rate, Critical Damage, P./M. Skill Critical Damage, Weapon attack and resistances, Skill Power bonus, PvP/PvE Bonuses, AOE damage and resistance bonuses.
- Lord Raise: Lord's Hurricane: New single-target magical skill with a 1s cooldown.
