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Archivo del balance de clases

Chapter 1

Balance completo utilizado durante Guardian Chapter 1, conservado como referencia histórica para los capítulos posteriores.

Warg

  • Direct Strike / Double Claw Strike: Reuse time 0.5s → 1s.
  • Unleashed Potential: Wolf form duration 60s → 30s.
  • Imminent Piercing: Armor Break Effect removed.

Blood Rose

  • Crimson Rose: PvP Damage +5%.
  • Kingdom of Plants: PvP Damage +10%.
  • Bleeding Rose Attack: Reuse time 0.5s → 1s.

Samurai

  • Crippling Strike: Weapon Break effect removed. Instead applies P. Atk –30% for 15 seconds.
  • Battojutsu / Perception Battojutsu: Decreased affected targets from 20 to 5.
  • Adamant Will: One-handed Sword Damage bonus 10% → 3%. Triple Strike effect removed.

Divine Templar

  • Privilege: Skill Evasion bonus set to 5% / 10% / 15%.
  • Sacral Strike / Noblesse Sacral Strike: Healing power reduced by 50%.
  • Noblesse Purify: Now cleanses any debuff instead of only Imprisonment and Knockdown.
  • Flying Leap: Knockdown has a 35% chance to land.

Elemental Weaver

  • Tree Animation: Replaced with Tree of Life (live version).
  • Incompatibility: Damage removed. Now only applies the M. Def debuff.
  • Weaver's Shield: Cancels 70% of received damage. The remaining 30% consumes MP instead of HP. Cancels when MP reaches 0. While active: M. Atk +200, skill cooldown –4%, and M. Skill MP consumption +400%. On expiration, restores 30% of Max MP and reduces received PvP Damage by 30% for 3 seconds.
  • Blink: New skill learned at level 60 with an Enhanced Spellbook. Teleports away from the target, may knock them down, and removes all disabilities.
  • Blazing Tempest / Flaming Blazing Tempest: Can hit max 5 targets.
  • Glacier Strike / Frosty Glacier Strike: Can hit max 5 targets.
  • Plants: Resistance to all weapons –30% → –15%.
  • Twin Plants: Resistance to all weapons –60% → –30%.

Assassin

  • Resolve to Kill: Cooldown 20m → 5m.
  • Shadow Attack / Enhanced Shadow Attack: Additional hit removed.

Storm Blaster

  • Dual Blow: Reuse time 1.5s → 1s.
  • Fire Explosion: Maximum targets 3 → 5.

Death Knight

  • Punishment: Makes an additional attack in PvE. Target Defense ignore 20% → 10%.
  • Wipeout: Target Defense ignore 20% → 10%.
  • Lightning / Burning / Freezing Wipeout: Target Defense ignore 20% → 10% and 25% → 15%.
  • Deadly Pull: Reuse time 3s → 5s.
  • Lightning Storm / Frozen Field / Burning Field: Hits enemies 3 times instead of 4. Maximum 5 targets.
  • Hellfire: Maximum 5 targets.

Doombringer

  • Rush Impact / Effective Rush Impact: Disability effect removed.
  • Collecting Light Souls: Cooldown 15min → 2min.
  • Collecting Shadow Souls: Cooldown 15min → 2min.
  • Shadow Veil: Additional-hit cooldown removed. At skill level 2, trigger chance 20% → 40%. New skill level 3 with trigger chance 40% → 100%.
  • Soul Smash: Removes the 30% power bonus against stunned targets. Base skill power increased by 30%.
  • Amazing Soul Smash: Removes the 60% power bonus against stunned targets. Base skill power increased by 60%.

Soulhound

  • Soulhound's Shield: Cancels 70% of received damage. The remaining 30% consumes MP instead of HP. Cancels when MP reaches 0. While active: M. Atk +200, skill cooldown –4%, and M. Skill MP consumption +400%. On expiration, restores 30% of Max MP and reduces received PvP Damage by 30% for 3 seconds.
  • Leopold: Spirit Ore cost 50 → 10.
  • Arcane Shield: Can now be learned at level 76.

Sagittarius

  • Double Shot: Reuse time 1.5s → 1s.
  • Lethal Shot: Reuse time 1.5s → 1s. Now attacks twice in PvE.
  • Hamstring Shot: Casting time 4s → 2s.
  • Holding Shot: Casting time 3s → 2s.
  • Retreat: New skill learned at level 60. Teleports the character backward and blocks nearby enemies' Rush skills for 10 seconds.

Moonlight Sentinel

  • Double Shot: Reuse time 1.5s → 1s.
  • Lethal Shot: Reuse time 1.5s → 1s. Now attacks twice in PvE.
  • Hamstring Shot: Casting time 4s → 2s.
  • Holding Shot: Casting time 3s → 2s.
  • Retreat: New skill learned at level 60. Teleports the character backward and blocks nearby enemies' Rush skills for 10 seconds.

Ghost Sentinel

  • Double Shot: Reuse time 1.5s → 1s.
  • Lethal Shot: Reuse time 1.5s → 1s. Now attacks twice in PvE.
  • Hamstring Shot: Casting time 4s → 2s.
  • Holding Shot: Casting time 3s → 2s.
  • Retreat: New skill learned at level 60. Teleports the character backward and blocks nearby enemies' Rush skills for 10 seconds.

Trickster

  • Twin Shot / Ultimate Twin Shot: Reuse time 2s → 1s.
  • Multishot / Ultimate Multishot: Skill Power increased by 50%. Can critically hit.
  • Collecting Light Souls: Cooldown decreased from 15min to 2min.
  • Collecting Shadow Souls: Cooldown decreased from 15min to 2min.
  • Shadow Veil: Additional-hit cooldown removed. At skill level 2, trigger chance 20% → 40%. New skill level 3 with trigger chance 40% → 100%.
  • Legendary Archer: Increased Fear Attack Rate +20%. Added new bonuses: P. Atk +2000, PvE damage +10%, Silence atk rate +20%, resistance to all weapons +10%.
  • Legendary Archer Master: New skill. Same bonuses as Ghost Sentinel's version but with 10% Melee Resistance. Replaces Mental Panic Shot and Soul Stigma when activated.
  • Legendary Mental Panic Shot: New skill. 50% more power than the original. Debuff has new trait for better success rate. Also applies 10% Received P. Skill Critical Damage along with Fear. Cooldown 20s → 30s.
  • Enhanced Blink: New skill learned at level 60 with an Enhanced Spellbook. Teleports away from the target, grants invisibility for 20 seconds, and removes all disabilities.

Adventurer

  • Max blow land rate: 80% → 100%.
  • Backstab: Range 250 → 500/600/700 by skill level. Now hits with the same chance from any angle. Reuse time 5s → 3s.
  • Flying Dagger: Skill has been reworked combined with Critical Wound effects.
  • Fatal Accuracy: Frontal Backstab accuracy bonus removed.
  • Reversed Pull: Now requires an Enhanced Spellbook instead of Rare.
  • Hidden Dagger: Now requires a Rare Spellbook instead of Enhanced.
  • Focus Death / Focus Chance / Focus Power: Magic Tablet cost 31 → 10.
  • Focus Chance: Vital Point Attack rate (blow rate) +40% → +80%. Can now be learned at level 60.

Wind Rider

  • Max blow land rate: 80% → 100%.
  • Backstab: Range 250 → 500/600/700 by skill level. Now hits with the same chance from any angle. Reuse time 5s → 3s.
  • Flying Dagger: Skill has been reworked combined with Critical Wound effects.
  • Fatal Accuracy: Frontal Backstab accuracy bonus removed.
  • Synchro Freedom: Now requires an Enhanced Spellbook instead of Rare.
  • Hidden Dagger: Now requires a Rare Spellbook instead of Enhanced.
  • Focus Death / Focus Chance / Focus Power: Magic Tablet cost 31 → 10.
  • Focus Chance: Vital Point Attack rate (blow rate) +40% → +80%. Can now be learned at level 60.

Ghost Hunter

  • Max blow land rate: 80% → 100%.
  • Backstab: Range 250 → 500/600/700 by skill level. Now hits with the same chance from any angle. Reuse time 5s → 3s.
  • Flying Dagger: Skill has been reworked combined with Critical Wound effects.
  • Fatal Accuracy: Frontal Backstab accuracy bonus removed.
  • Ethereal Blood: Now requires an Enhanced Spellbook instead of Rare.
  • Hidden Dagger: Now requires a Rare Spellbook instead of Enhanced.
  • Focus Death / Focus Chance / Focus Power: Magic Tablet cost 31 → 10.
  • Focus Chance: Vital Point Attack rate (blow rate) +40% → +80%. Can now be learned at level 60.

Maestro

  • Fatal Strike: Power increased by 50%. Target Defense ignore 5% → 10%.
  • Fatal Vortex: Ignores 10% Target Defense. Now requires a target.
  • Provoke: Can be auto-used.
  • Body Crush: Reuse time 20s → 15s.
  • Armor Crush: Reuse time 20s → 15s.
  • Earth Tremor: Power increased by 40%. Target Defense ignore 10% → 20%.
  • Earthquake: Ignores 20% Target Defense. Reuse time 8s → 3s. Now requires a target.
  • Blacksmith Attack: Range 500 → 700. Now requires a Superior Spellbook instead of Rare.
  • Mechanical Master Piece: Earth Tremor triggers an additional attack that may stun. Cooldown 10s.
  • Hammer Rumble: Skill Power increased by 25%.
  • Dwarven Armor Mastery: Stats completely reworked: increased P. Def, added M. Def and MP regeneration.
  • Dwarven Weapon Mastery: Stats completely reworked: increased P. Atk and Attack Speed, added PvE Damage.

Fortune Seeker

  • Fatal Strike: Power increased by 50%. Target Defense ignore 5% → 10%.
  • Vortex / Fatal Vortex: Ignores 10% Target Defense. Now requires a target.
  • Provoke: Can be auto-used.
  • Body Crush: Reuse time 20s → 15s.
  • Armor Crush: Reuse time 20s → 15s.
  • Crushing Leap: Power increased by 40%. Target Defense ignore 10% → 20%.
  • Earthquake: Ignores 20% Target Defense. Reuse time 8s → 3s. Now requires a target.
  • Adena Stun: Active buff with 20min duration and 20s cooldown. Crushing Leap triggers an additional hit with a 30% Knockdown chance and 15s trigger cooldown.
  • Trophy Thief: Power increased by 30%. Item-stealing effect removed.
  • Blessed Fortune Time: Removed all Fortune Mark and additional drop mechanics.
  • Fortune Time: Now requires an Enhanced Spellbook instead of Rare.
  • Dwarven Armor Mastery: Stats completely reworked: increased P. Def, added M. Def and MP regeneration.
  • Dwarven Weapon Mastery: Stats completely reworked: increased P. Atk and Attack Speed, added PvE Damage.

Dreadnought

  • Fatal Strike: Power increased by 50%. Target Defense ignore 5% → 10%.
  • Vortex / Fatal Vortex: Ignores 10% Target Defense. Now requires a target.
  • Thunder Storm: Now requires a target.
  • Amazing Thunder Storm: Now requires a target. Maximum targets 8 → 5.
  • Spear Rumble: Now requires a target.
  • Spear Howl: Now requires a target.
  • Provoke: Can be auto-used.
  • Spike Thrust: Skill Power increased by 20%.
  • Amazing Spike Thrust: Skill Power increased by 20%. Attacks the target twice.
  • Revival: Now also removes all disabilities when used.
  • Splash Attack: Replaces Rush with Blessed Rush.

Duelist

  • Blade Strike: Range 40 → 600.
  • Blade Storm Dance: Skill Power increased fivefold. Reuse time 10s → 15s. Range 500 → 600.

Titan

  • Fatal Strike: Power increased by 50%. Target Defense ignore 5% → 10%.
  • Fatal Vortex: Ignores 10% Target Defense. Now requires a target.
  • Armor Crush: Reuse time 20s → 15s.
  • Rush: New skill.
  • Excruciating Strike: Can critically hit.
  • Demolition Impact: Skill Power increased by 20%.
  • Titanic Weapon: Replaces Rush with Blessed Rush. Additional-hit chance 20% → 100%.

Grand Khavatari

  • Hurricane Assault: Range increased to 400.
  • Double Hurricane Assault: Range increased to 400.

Vanguard Rider

  • BP Regen: Increased.
  • Piercing: Ignores 15% P. Def.
  • Amazing Piercing: Ignores 20% P. Def and attacks the enemy twice.
  • Threatening Swing: Ignores 10% P. Def.
  • Wide Threatening Swing: Ignores 15% P. Def.
  • Wild Scratch: Reuse time 10s → 8s.
  • Shadow Scratch: Additional-attack chance increased to 100%.
  • Blazing Fury: PvE Damage +10%.
  • Final Secret: Basic PvP Damage replaced by PvP Damage.
  • Wild Growl: Reuse time 45s → 15s.
  • Giant's Stomp: Reuse time 1min → 20s. Deals skill-power-based damage to 5 targets.
  • Guts: New skill.

Dominator

  • Fatal Strike: Power increased by 50%. Target Defense ignore 5% → 10%.
  • Inferno Strike: Casting time 4s → 3s.
  • Bloody Strike: Casting time 4s → 3s. Now requires a Superior Spellbook instead of Rare.
  • Flame Bloody Strike: Reuse time 0.5s → 1s.

Doomcryer

  • Fatal Strike: Power increased by 50%. Target Defense ignore 5% → 10%.
  • Inferno Strike: Casting time 4s → 3s.
  • Bloody Strike: Casting time 4s → 3s. Now requires a Superior Spellbook instead of Rare.
  • Flame Bloody Strike: Reuse time 0.5s → 1s.

Hell Knight

  • Shield Strike: Power increased by 45% through skill level 15. Attacks twice from skill level 16.
  • Knight's Assault: Now attacks twice.
  • Dark Strike: Power doubled. Reuse time 5s → 10s. Fixed cooldown removed. Can critically hit and ignores 15% P. Def.
  • Stun Shield: Power doubled. Reuse time 20s → 15s. Can critically hit and ignores 10% P. Def.
  • Dark Panther's Help: Trigger chance: 30% at Lv. 1–7, 40% at Lv. 8–9, and 50% at Lv. 10–13. Triggers from Shield Strike, Shield Throwing, or Knight's Assault and ignores 10% P. Def.
  • Help of the Hatred: Additional hit removed when using Shield Strike or Knight's Assault.

Phoenix Knight

  • Shield Strike: Power increased by 45% through skill level 15. Attacks twice from skill level 16.
  • Knight's Assault: Now attacks twice.
  • Holy Strike: Power doubled. Reuse time 5s → 10s. Fixed cooldown removed. Can critically hit and ignores 15% P. Def.
  • Stun Shield: Power doubled. Reuse time 20s → 15s. Can critically hit and ignores 10% P. Def.
  • Angelic Archon: With a Sword or Blunt: P. Atk +10%/20%/30% and P. Skill Power +5%/10%/15%.
  • Phoenix Help: Trigger rate 50% → 75%. Additional hit removed when using Shield Strike or Knight's Assault.

Eva's Templar

  • Aqua Strike: Power increased by 45% through skill level 15. Attacks twice from skill level 16.
  • Templar's Assault: Now attacks twice.
  • Shield Bash: Power doubled. Reuse time 20s → 15s. Can critically hit and ignores 10% P. Def.
  • Eva's Defense: Cooldown reduced to 10s. Duration increased to 20 minutes.
  • Eva's Help: Additional-attack chance 50% → 100%. Additional hit removed when using Aqua Strike or Templar's Assault.
  • Chain Strike: New skill.

Shillien Templar

  • Abyss Strike: Power increased by 45% through skill level 15. Attacks twice from skill level 16.
  • Templar's Assault: Now attacks twice.
  • Battle Shield: Spirit Ore cost 200 → 20.
  • Shillien's Help: Additional-attack chance 50% → 100%. Additional hit removed when using Abyss Strike or Templar's Assault.
  • Chain Strike: New skill.

Sword Muse

  • Guard Crush: Range 40 → 300. Skill Power increased by 35%.
  • Symphony: Power doubled. Reuse time 20s → 15s.
  • Song of Wind: Now requires an Enhanced Spellbook.
  • Song of Hunter: Now requires a Superior Spellbook.
  • Song of Wind Legato: Double hit removed.
  • Song of Hunter Legato: Reuse time 8s → 12s.
  • Rush: New skill.

Spectral Dancer

  • Guard Crush: Range 40 → 300. Skill Power increased by 35%.
  • Poison Blade: Power doubled. Can critically hit.
  • Dance of Fury: Now requires an Enhanced Spellbook.
  • Dance of Fire: Now requires a Superior Spellbook.
  • Dance of Fury Legato: Double hit removed.
  • Dance of Fire Legato: Reuse time 8s → 12s.
  • Rush: New skill.

Hierophant

  • Fatal Strike: Power increased by 50%. Target Defense ignore 5% → 10%.
  • Might of Heaven: Casting time 4s → 3s.
  • Essential Energy: Can now be learned at level 76.
  • Essential Fatal Crush: Range increased 400 → 700.
  • Divine Beam: Now requires a Superior Spellbook instead of Rare.
  • Holy Buster: Now requires an Enhanced Spellbook instead of Superior.

Eva's Saint

  • Divine Beam: Now requires a Superior Spellbook instead of Rare.
  • Might of Heaven: Casting time 4s → 3s. Skill Power increased by 20%.

Shillien Saint

  • Divine Beam: Now requires a Superior Spellbook instead of Rare.
  • Might of Heaven: Casting time 4s → 3s. Skill Power increased by 20%.

Cardinal

  • Shining Beam: Now requires a Superior Spellbook instead of Rare. Skill Power increased by 15%.
  • Might of Heaven: Casting time 4s → 3s. Skill Power increased by 20%.
  • Abyss Beam: Skill Power increased by 15%.

Storm Screamer

  • Hurricane: Casting time 4s → 3s.
  • Thunder Explosion: Casting time 4s → 3s. Now requires a Superior Spellbook instead of Rare.
  • Storm Screamer's Shield: While active: M. Atk +200, skill cooldown –4%, and M. Skill MP consumption +400%. On expiration, restores 30% of Max MP and reduces received PvP Damage by 30% for 3 seconds.
  • Arcane Shield: Can now be learned at level 76.
  • Blink: New skill learned at level 60 with an Enhanced Spellbook. Teleports away from the target, may knock them down, and removes all disabilities.

Archmage

  • Prominence: Casting time 4s → 3s.
  • Flame Explosion: Casting time 4s → 3s. Now requires a Superior Spellbook instead of Rare.
  • Archmage's Shield: While active: M. Atk +200, skill cooldown –4%, and M. Skill MP consumption +400%. On expiration, restores 30% of Max MP and reduces received PvP Damage by 30% for 3 seconds.
  • Arcane Shield: Can now be learned at level 76.
  • Blink: New skill learned at level 60 with an Enhanced Spellbook. Teleports away from the target, may knock them down, and removes all disabilities.

Soultaker

  • Death Spike: Casting time 4s → 3s.
  • Void Explosion: Casting time 4s → 3s. Now requires a Superior Spellbook instead of Rare.
  • Servitors: Cannot be targeted or damaged.
  • Summons: Can now be auto-summoned in case of death.
  • Blink: New skill learned at level 60 with an Enhanced Spellbook. Teleports away from the target, may knock them down, and removes all disabilities.

Mystic Muse

  • Relict: Upgrades Mystic Explosion from level 1. Now requires a Superior Spellbook instead of Enhanced.
  • Arcane Shield: Can now be learned at level 76.

Elemental Master

  • Elemental Mastership (88242): M. Skill Power +15% removed.
  • Elemental Concentration (88251): M. Skill Cooldown -10% removed.
  • Elemental Concentration (88252): M. Skill Cooldown reduction decreased from 15% to 5%.
  • Elemental Strike: Reuse time 1s → 1.2s.
  • Elemental Acumen: M. Skill Cooldown -3% removed.

Arcana Lord

  • Blaze: Casting time 4s → 3s.
  • Ray of Light: Casting time 6.5s → 3s. Reuse time 10s → 5s.
  • Ethereal Strike: Casting time 4s → 3s.
  • Servitors: Cannot be targeted or damaged.
  • Summons: Can now be auto-summoned in case of death.
  • Powerful Servitor Share: Now transfers P./M. Critical Rate, Critical Damage, P./M. Skill Critical Damage, Weapon attack and resistances, Skill Power bonus, PvP/PvE Bonuses, AOE damage and resistance bonuses.
  • Cat Emperor: Cat's Prominence: New single-target magical skill with a 1s cooldown.

Spectral Master

  • Twister: Casting time 4s → 3s.
  • Ray of Light: Casting time 6.5s → 3s. Reuse time 10s → 5s.
  • Ethereal Strike: Casting time 4s → 3s.
  • Servitors: Cannot be targeted or damaged.
  • Summons: Can now be auto-summoned in case of death.
  • Powerful Servitor Share: Now transfers P./M. Critical Rate, Critical Damage, P./M. Skill Critical Damage, Weapon attack and resistances, Skill Power bonus, PvP/PvE Bonuses, AOE damage and resistance bonuses.
  • Lord Raise: Lord's Hurricane: New single-target magical skill with a 1s cooldown.