
Patterns
Patterns apply permanent base stats and additional bonuses to the character. Progress begins with a selected Stage 0 Dye and continues through upgrades that consume Dye Boosters and Adena.
Quick Start
From daily materials to an active Pattern.
Overview
Each Pattern is based on one of the six base stats: STR, INT, DEX, WIT, CON or MEN. The chosen Dye determines the main stat increased by the Pattern and the additional bonuses unlocked as its Stage rises.
Patterns are always active after being applied. Three slots are currently available and the same stat can be used in several slots. A fourth slot belongs to future content and is not currently unlocked.
How to Access Patterns
Click the menu button in the bottom right corner of the game interface.
Click the Pattern icon to view the active slots, apply or delete a Pattern and access Pattern upgrade.

Obtaining a Stage 0 Pattern
A maximum of 3 Dye Boosters per day can be obtained by defeating normal open world monsters. Monsters with a green title do not provide these daily Dye Boosters.
The daily limit means that obtaining enough materials for a coupon takes at least two days.
Go to Upgrade / Growth, select Upgrade and choose Sealed Dye Coupon.
The guaranteed craft costs 5 Dye Boosters and 5,000,000 Adena.
Right click the Sealed Dye Coupon and exchange it for one Stage 0 STR, CON, DEX, INT, MEN or WIT Pattern Dye.


Applying a Pattern
Open the Pattern window and click Apply pattern under an empty slot. Select the Dye, review the base stat change and confirm the application.
| Requirement | Cost or Result |
|---|---|
| Pattern Dye | 1 selected Stage 0 Dye |
| Application fee | 1,320,000 Adena |
| Initial bonus | +1 to the selected base stat |



Slots and Pattern Stages
The three available slots can be combined freely. Several Patterns of the same stat may be applied at the same time, so a character can focus multiple slots on WIT or STR while working toward an important base stat breakpoint. Magical characters can transition toward INT Patterns after securing the recommended WIT thresholds.
| Example STR Stage | Visible Bonuses |
|---|---|
| Stage 0 | STR +1 |
| Stage 1 | STR +2 |
| Stage 2 | STR +3 |
| Stage 3 | STR +4 and P. Atk. +15 |
| Stage 4 | STR +4 and P. Atk. +30 |
| Stage 11 | STR +5 and P. Atk. +130 |
Upgrading a Pattern
Click Pattern upgrade, select one of the applied Patterns and attempt Enhancement. Every attempt consumes 1 Dye Booster and 10,000 Adena. Failure leaves the Pattern at its current Stage.


| Upgrade | Success Rate | Dye Booster | Adena |
|---|---|---|---|
| Stage 0 to 1 | 50% | 1 | 10,000 |
| Stage 1 to 2 | 25% | 1 | 10,000 |
| Stage 2 to 3 | 20% | 1 | 10,000 |
| Stage 3 to 4 | 15% | 1 | 10,000 |
| Stage 4 to 5 | 10% | 1 | 10,000 |
| Stage 5 to 6 | 8% | 1 | 10,000 |
| Stage 6 to 7 | 6% | 1 | 10,000 |
| Stage 7 to 8 | 5% | 1 | 10,000 |
| Stage 8 to 9 | 5% | 1 | 10,000 |
| Stage 9 to 10 | 5% | 1 | 10,000 |
| Stage 10 to 11 | 5% | 1 | 10,000 |
Extracting or Replacing a Pattern
To remove a Pattern, click Delete pattern beneath the desired slot. The extraction confirmation displays the base stat change before the Pattern is removed.
| Extraction | Result |
|---|---|
| Fixed fee | 13,200,000 Adena |
| Recovered item | The Pattern Dye at its current Stage |
| Slot | Becomes available for another Pattern |


Multi Dye System
Each slot can hold two different Patterns through the Multi Dye system. The player can switch freely between them while outside combat, allowing different Pattern sets for different content.

Stat Priority
Use WIT Patterns to reach 50 WIT and consider around 60 WIT while Magic Skill Critical Rate remains more valuable than the 60 or 70 INT breakpoints. After securing enough critical frequency, work toward 90 INT.
Use STR Patterns while working toward a total of 90 STR, then progress toward 60 DEX.
Read Base Stats and Breakpoints in the Character guide before distributing Pattern slots. Your Pattern setup should support the next useful threshold instead of following one fixed stat forever.
Common Mistakes
| Mistake | Why It Matters |
|---|---|
| Choosing a Dye before checking character breakpoints | The Pattern may not help reach the character's next important stat bonus. |
| Expecting Stage 11 quickly | Daily Dye Booster limits and low success rates make it a slow, expensive goal. |
| Forgetting the Pattern application fee | Applying a Dye to a Pattern slot costs 1.32 million Adena. |
| Ignoring the extraction fee | Replacing an applied Pattern always costs 13.2 million Adena. |
| Using green title monsters for daily Boosters | Only normal open world monsters count toward this material source. |
| Forgetting that pity is individual | Progress accumulated on one Pattern does not transfer to another. |
